﻿namespace ProjectSurvival
{
    public class Config
    {
        public const float InitSimpleSwordDamage = 3f;
        public const float InitSimpleSwordDuration = 1.5f;
        public const int InitSimpleSwordCount = 3;
        public const float InitSimpleSwordRange = 3f;

        public const float InitSimpleKnifeDamage = 5f;
        public const float InitSimpleKnifeDuration = 1f;
        public const int InitSimpleKnifeCount = 3;
        public const int InitSimpleKnifeAttackCount = 1;

        public const float InitSimpleRotateSwordDamage = 5;
        public const int InitSimpleRotateSwordCount = 1;
        public const float InitSimpleRotateSwordSpeed = 3.5f;
        public const float InitSimpleRotateSwordRange = 2f;
        
        public const float InitSimpleBasketBallDamage = 5f;
        public const float InitSimpleBasketBallSpeed = 10f;
        public const int InitSimpleBasketBallCount = 1;

        public const float InitSimpleBombDamage = 10f;
        public const float InitSimpleBombPercent = 0.05f;

        public const float InitCriticalRate = 0.05f;

        public const float InitMovementSpeedRate = 1.0f;

        public const float InitCollectableArea = 1f;
    }
}